Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Inverse global illumination: recovering reflectance models of real scenes from photographs
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Haptic display for a virtual reality simulator for flexible endoscopy
EGVE '02 Proceedings of the workshop on Virtual environments 2002
ACM SIGGRAPH 2003 Papers
High dynamic range display systems
ACM SIGGRAPH 2004 Papers
High dynamic range rendering in valve's source engine
ACM SIGGRAPH 2006 Courses
Evaluation of game engines for simulated surgical training
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Presence: Teleoperators and Virtual Environments
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
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Here we describe the use of high-dynamic range lighting techniques to improve the rendering quality of real-time medical simulation systems. Specifically we show our method of extracting the lighting information from an actual endoscopic light probe used for surgery and how we apply this lighting information into a real-time rendering system based on OpenGL and using Shaders to improve the realism of the probe's lighting in the scene; with the consideration that it is the only light source in the simulation.