Localization in virtual acoustic displays
Presence: Teleoperators and Virtual Environments - Premier issue
Visually induced motion sickness in virtual environments
Presence: Teleoperators and Virtual Environments
Cybersickness: perception of self-motion in virtual environments
Presence: Teleoperators and Virtual Environments
Will simulation sickness slow down the diffusion of virtual environment technology?
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Nomadic radio: speech and audio interaction for contextual messaging in nomadic environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction with mobile systems
AudioGPS: Spatial Audio Navigation with a Minimal Attention Interface
Personal and Ubiquitous Computing
Multimodal 'eyes-free' interaction techniques for wearable devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cognitive factors can influence self-motion perception (vection) in virtual reality
ACM Transactions on Applied Perception (TAP)
A user study of auditory versus visual interfaces for use while driving
International Journal of Human-Computer Studies
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Experiments in mobile spatial audio-conferencing: key-based and gesture-based interaction
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
ACM Transactions on Applied Perception (TAP)
Audio Bubbles: Employing Non-speech Audio to Support Tourist Wayfinding
HAID '09 Proceedings of the 4th International Conference on Haptic and Audio Interaction Design
A novel sound localization experiment for mobile audio augmented reality applications
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
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In this paper we summarize, evaluate, and discuss the effect of movement patterns in a spatial sound space on the perceived amount of simulator sickness, the pleasantness of the experience, and the perceived workload. During our user study nearly 48 percent of all participants showed mild to moderate symptoms of simulator sickness, with a trend towards stronger symptoms for those experiencing left to right movements. We found evidence for predictable left to right movements leading to a perceived unpleasantness that is significantly higher than for unpredictable or no movement at all. However none of the movement patterns had a noticable effect on the perceived cognitive load for simple tasks. We also found some differences in the perception of the sound space between men and women. Women tended to have a stronger dislike for the sound space and found the task to be more difficult.