The computer music tutorial
IEEE MultiMedia
A Structural Approach to Distance Rendering in Personal Auditory Displays
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Linking soundscape composition and acoustic ecology
Organised Sound
Seamless user notification in ambient soundscapes
Proceedings of the 10th international conference on Intelligent user interfaces
Audio games: new perspectives on game audio
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
OpenSound Control: state of the art 2003
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
The SuperCollider Book
Audible information design in the New York city subway system: a case study
ICAD'98 Proceedings of the 1998 international conference on Auditory Display
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
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This paper presents a graph-based system for the dynamic generation of soundscapes and its implementation in an application that allows for an interactive, real-time exploration of the resulting soundscapes. The application can be used alone, as a pure sonic exploration device, but can also be integrated into a virtual reality engine. In this way, the soundcape can be acoustically integrated in the exploration of an architectonic/urbanistic landscape. The paper is organized as follows: after taking into account the literature on soundscape, we provide a formal definition of the concept; then, a model is introduced, and finally, we describe a software application together with a case-study.