ACM Transactions on Graphics (TOG)
The NeWS book: an introduction to the network/extensible window system
The NeWS book: an introduction to the network/extensible window system
Text compression
The X Window System, version 11
Software—Practice & Experience - The X Window system
Computer organization & design: the hardware/software interface
Computer organization & design: the hardware/software interface
Profiling the X protocol (extended abstract)
SIGMETRICS '94 Proceedings of the 1994 ACM SIGMETRICS conference on Measurement and modeling of computer systems
Compressing the X graphics protocol
Compressing the X graphics protocol
High-latency, low-bandwidth windowing in the Jupiter collaboration system
Proceedings of the 8th annual ACM symposium on User interface and software technology
Polygon-assisted JPEG and MPEG compression of synthetic images
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Evaluating windows NT terminal server performance
WINSYM'99 Proceedings of the 3rd conference on USENIX Windows NT Symposium - Volume 3
Optimizing multimedia experience in a thin client environment for a resource constrained processor
IWCMC '07 Proceedings of the 2007 international conference on Wireless communications and mobile computing
Thin-Client computing for supporting the qos of streaming media in mobile devices
ICCSA'06 Proceedings of the 2006 international conference on Computational Science and Its Applications - Volume Part II
Hi-index | 0.00 |
Network bandwidth has always been a key issue for multimedia protocols. Many potential users of networked multimedia protocols will continue to have low bandwidth network connections for some time: copper wire ISDN, infra-red, cellular modems, etc.. Compression provides potential relief for users of slow networks by increasing effective bandwidth. Higher Bandwidth X (HBX) introduces a new technique, based on arithmetic coding and statistical modeling, for compressing structured data. Applied to the X networked graphics protocol, this technique yields 6.3:1 compression across a representative set of traces, performing twice as well as the popular LZW-based Xremote compression protocol. HBX's coding techniques are generally applicable to the graphics and imaging subset of multimedia protocols. Future work will determine whether HBX's coding techniques can be applied to audio and video streams as well.