A Computational Approach to Edge Detection
IEEE Transactions on Pattern Analysis and Machine Intelligence
Panoramic representation for route recognition by a mobile robot
International Journal of Computer Vision - Special issue on machine vision research at Osaka University
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Contour Matching Using Epipolar Geometry
IEEE Transactions on Pattern Analysis and Machine Intelligence
International Journal of Computer Vision
Mosaicing on Adaptive Manifolds
IEEE Transactions on Pattern Analysis and Machine Intelligence
Spherical Mosaics with Quaternions and Dense Correlation
International Journal of Computer Vision
Multiple view geometry in computer visiond
Multiple view geometry in computer visiond
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
Generalized Parallel-Perspective Stereo Mosaics from Airborne Video
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Robust Hybrid Tracking System for Outdoor Augmented Reality
VR '04 Proceedings of the IEEE Virtual Reality 2004
Interactive Design of Multi-Perspective Images for Visualizing Urban Landscapes
VIS '04 Proceedings of the conference on Visualization '04
Video Mosaics for Virtual Environments
IEEE Computer Graphics and Applications
A vehicle-borne urban 3-D acquisition system using single-row laser range scanners
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Mosaicing new views: the Crossed-Slits projection
IEEE Transactions on Pattern Analysis and Machine Intelligence
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3D video mosaics created by 3D image mosaicking, our previous research, are for 3D visualization of the roadside standing building scene captured by a side-looking video camera as a continuous set of vertical-textured planar faces. These vertical faces were concatenated to create an approximate model on which the images could be back-projected as textures. We proposed a retrieval technique of selecting vertical-textured planar faces from archived 3D image mosaics to fast represent a 3D world, where this selection is based on proximity to the user location in the virtual world. The chosen vertical-textured planar faces are recomposed as a continuous set formed stream and are then rendered in 3D virtual space.