Visual momentum redux

  • Authors:
  • Kevin B. Bennett;John M. Flach

  • Affiliations:
  • Psychology Department, 335 Fawcett Hall, Wright State University, Dayton, OH 45435, United States;Psychology Department, 335 Fawcett Hall, Wright State University, Dayton, OH 45435, United States

  • Venue:
  • International Journal of Human-Computer Studies
  • Year:
  • 2012

Quantified Score

Hi-index 0.00

Visualization

Abstract

Over 25 years ago Woods (1984) introduced the concept of visual momentum: the extent to which an interface supports a practitioner in transitioning between various information-seeking activities that are required for understanding and exploring work domains. Increasing visual momentum requires the consideration of a range of ''cognitive couplings'' that span all levels of the interface: between multiple screens, within individual screens, and within a display on a screen. Although the concept has been well received, we believe that its potential to improve the quality of human computer interaction may be under-appreciated. Our purpose in this review is to provide a better understanding of visual momentum: to provide concrete and diverse examples of its successful application, to review empirical findings, to refine and expand the original design techniques that were proposed, and to integrate diverse terms that appear across different research communities.