Toolset to explore visual motion designs in a video game

  • Authors:
  • David Milam;Magy Seif El-Nasr;Lyn Bartram;Matt Lockyer;Chao Feng;Perry Tan

  • Affiliations:
  • Simon Fraser University, Surrey, British Columbia, Canada;Northeastern University, Boston, Massachusetts, USA;Simon Fraser University, Surrey, British Columbia, Canada;Simon Fraser University, Surrey, British Columbia, Canada;Simon Fraser University, Surrey, British Columbia, Canada;Simon Fraser University, Surrey, British Columbia, Canada

  • Venue:
  • CHI '12 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2012

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Abstract

We describe a research toolset to explore visual designs in a video game. We focus specifically on visual motion, defined by attributes of motion, and their effect on accessibility, which may lead to a diminished experience for novice players. Eight expert game designers evaluated the tool embedded into a simple point and click game. Specifically they controlled attributes of speed, size of game elements, and amount of elements on screen associated to game targets, distractions, and feedback. The tool allowed experts to define difficulty settings and expose patterns, which they verified. As a game, we then investigated the effect of visual motion on accessibility in a formal user study comprised of 105 participants. As a follow-up to this work, we expanded the toolset to include 8 additional attributes of motion.