Cognition and the visual arts
Moticons: detection, distraction and task
International Journal of Human-Computer Studies - Notification user interfaces
Filtering and brushing with motion
Information Visualization
Visual attention in 3D video games
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Fundamentals of Game Design
Visual Thinking: for Design
Toolset to explore visual motion designs in a video game
CHI '12 Extended Abstracts on Human Factors in Computing Systems
The aMotion toolkit: painting with affective motion textures
CAe '12 Proceedings of the Eighth Annual Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Special Section on CANS: Affective motion textures
Computers and Graphics
Design patterns of focused attention
Proceedings of the First Workshop on Design Patterns in Games
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3D video games are a popular form of entertainment that features elaborate visual compositions and settings. Occasionally, players are thrown into situations with a high amount of visual complexity, which may cause players, especially novice players, to misinterpret important game goals or mechanics, which may, in turn, lead to a diminished experience. Previous research investigated visual design, but only in terms of brightness and color contrast, no research investigated attributes of motion, their complexity in regards to visual design, and their effect on the game experience. Informed by cinema and visual perception domains, we embark on a study of 4 motion attributes: flicker, shape, speed, and repetition, and investigate their design within 6 games. We rate these games based on their complexity. We use video coding with a kappa reliability measure to identify these attributes. We then investigate the relationship between the use of these motion attributes and the rated complexity of the visual scene. We present this analysis as a contribution, and design lessons extrapolated based on the analysis.