Coolstreaming: Design, Theory, and Practice

  • Authors:
  • Susu Xie;Bo Li;G. Y. Keung;Xinyan Zhang

  • Affiliations:
  • Hong Kong Univ. of Sci. & Technol., Clearwater Bay;-;-;-

  • Venue:
  • IEEE Transactions on Multimedia
  • Year:
  • 2007

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Abstract

Peer-to-peer (P2P) technology has found much success in applications like file distributions and VoIP yet, its adoption in live video streaming remains as an elusive goal. Our recent success in Coolstreaming system brings promises in this direction; however, it also reveals that there exist many practical engineering problems in real live streaming systems over the Internet. Our focus in this paper is on a nonoptimal real working system, in which we illustrate a set of existing practical problems and how they could be handled. We believe this is essential in providing the basic understanding of P2P streaming systems. This paper uses a set of real traces and attempts to develop some theoretical basis to demonstrate that a random peer partnership selection with a hybrid pull-push scheme has the potentially to scale. Specifically, first, we describe the fundamental system design tradeoffs and key changes in the design of a Coolstreaming system including substreaming, buffer management, scheduling and the adopt of a hybrid pull-push mechanism over the original pull-based content delivery approach; second, we examine the overlay topology and its convergence; third, using a combination of real traces and analysis, we quantitatively provide the insights on how the buffering technique resolves the problems associated with dynamics and heterogeneity; fourth, we show how substream and path diversity can help to alleviate the impact from congestion and churns; fifth, we discuss the system scalability and limitations.