Ambient educational mini-games

  • Authors:
  • Maria Korozi;Asterios Leonidis;George Margetis;Panagiotis Koutlemanis;Xenophon Zabulis;Margherita Antona;Constantine Stephanidis

  • Affiliations:
  • Institute of Computer Science, Heraklion, GR, Greece;Institute of Computer Science, Heraklion, GR, Greece;Institute of Computer Science, Heraklion, GR, Greece;Institute of Computer Science, Heraklion, GR, Greece;Institute of Computer Science, Heraklion, GR, Greece;Institute of Computer Science, Heraklion, GR, Greece;Institute of Computer Science, Heraklion, GR, Greece, and University of Crete

  • Venue:
  • Proceedings of the International Working Conference on Advanced Visual Interfaces
  • Year:
  • 2012

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Abstract

This system paper describes two educational mini-games (a multiple-choice quiz and a geography-related game) that combine learning and ambient technology. Their innovative feature is that they offer physical interaction through printed cards on a tabletop setup, where a simple webcam monitors the table's surface and identifies the thrown cards. Following a brief discussion of ambient technology integration in the environment, the overall concept of these games is described and potential future improvements are outlined.