Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Considerations in teaching a two quarter computer graphics sequence
ACM SIGGRAPH Computer Graphics
Getting to the “graphics” in a graphics exercise
ACM SIGGRAPH Computer Graphics
TUGS—a tool for teaching computer graphics
ACM SIGGRAPH Computer Graphics
Designing interactive visualization tools for the graphics classroom
SIGCSE '92 Proceedings of the twenty-third SIGCSE technical symposium on Computer science education
Graphics education for computer science: panel report
ACM SIGGRAPH Computer Graphics - Focus: computer graphics education
Simulation and visualization tools for teaching parallel merge sort
SIGCSE '93 Proceedings of the twenty-fourth SIGCSE technical symposium on Computer science education
An effective tool for learning the visual effects of rendering algorithms
ACM SIGGRAPH Computer Graphics - Special issue: focus: computer graphics education
JHAVÉ—an environment to actively engage students in Web-based algorithm visualizations
Proceedings of the thirty-first SIGCSE technical symposium on Computer science education
A multi-Api course in computer graphics
CCSC '01 Proceedings of the sixth annual CCSC northeastern conference on The journal of computing in small colleges
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Visual Analysis adds breadth to a computer graphics course by teaching students to compare and contrast the visual effects of rendering algorithms. Using slides to teach visual analysis minimizes the amount of required lecture time, and the interactive tool TERA facilitates further study outside of class. Visual analysis enhances depth as well as breadth of knowledge, because students become familiar with an algorithm's visual effect before they implement it.