Communications of the ACM
Visual analysis: adding breadth to a computer graphics course
SIGCSE '95 Proceedings of the twenty-sixth SIGCSE technical symposium on Computer science education
Computer graphics: the introductory course grows up
SIGCSE '99 The proceedings of the thirtieth SIGCSE technical symposium on Computer science education
Java 2D graphics
Experiences in teaching an advanced computer graphics course
SIGCSE '90 Proceedings of the twenty-first SIGCSE technical symposium on Computer science education
Powers of 10: the case for changing the first course in computer graphics
Proceedings of the thirty-first SIGCSE technical symposium on Computer science education
Teaching computer graphics in a small department
CCSC '00 Proceedings of the fifth annual CCSC northeastern conference on The journal of computing in small colleges
Using visualization tools to develop geometric reasoning skills in a computer graphics course
Journal of Computing Sciences in Colleges
ACM SIGGRAPH 2006 Educators program
The use of presentations and competition in an introductory computer graphics course
Journal of Computing Sciences in Colleges
Teaching introductory computer graphics via ray tracing
Journal of Computing Sciences in Colleges
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The choice of what to cover in a computer science major course is governed by both the objectives of the course, and the overall goals of the major. We describe a set of design decisions that have resulted in a project-oriented course in Computer Graphics that uses four different graphics APIs: Windows GDI, DirectDraw, Java 2D, and OpenGL.