An interactive maze router with hints
DAC '88 Proceedings of the 25th ACM/IEEE Design Automation Conference
A generalization of Dijkstra's shortest path algorithm with applications to VLSI routing
Journal of Discrete Algorithms
Region definition and ordering for macrocells with unconstrained placement
Integration, the VLSI Journal
TRIAD: a triple patterning lithography aware detailed router
Proceedings of the International Conference on Computer-Aided Design
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A router based on a tile-expansion algorithm and corner stitching data structure is presented. This program finds connections with a minimum number of jogs and it ensures that a possible solution will be found. Using a working tree, it allows an exhaustive and recursive search along all available areas for routing. The connections are made going back through the working tree until the starting terminal is reached. There are two Manhattan layers that the user can choose for each direction to implement connections; the router can be used to wire hierarchical blocks using a chip planning methodology. The program has been successfully tested on examples concerning different classes of problems.