The evolution of transport protocols: An evolutionary game perspective
Computer Networks: The International Journal of Computer and Telecommunications Networking
IEEE Transactions on Multimedia
Learning in the presence of noise
GameNets'09 Proceedings of the First ICST international conference on Game Theory for Networks
Convergence of population dynamics in symmetric routing games with a finite number of players
GameNets'09 Proceedings of the First ICST international conference on Game Theory for Networks
A taxonomy of biologically inspired research in computer networking
Computer Networks: The International Journal of Computer and Telecommunications Networking
Analysis of duopoly price competition between WLAN providers
ICC'09 Proceedings of the 2009 IEEE international conference on Communications
A hybrid decision approach for the association problem in heterogeneous networks
INFOCOM'10 Proceedings of the 29th conference on Information communications
Designing a practical access point association protocol
INFOCOM'10 Proceedings of the 29th conference on Information communications
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We consider non-cooperative mobiles, each faced with the problem of which subset of WLANs access points (APs) to connect and multihome to, and how to split its traffic among them. Considering the many users regime, we obtain a potential game model and study its equilibrium. We obtain pricing for which the total throughput is maximized at equilibrium and study the convergence to equilibrium under various evolutionary dynamics. We also study the case where the Internet service provider (ISP) could charge prices greater than that of the cost price mechanism and show that even in this case multihoming is desirable.