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CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
interactions
Synchronous gestures for multiple persons and computers
Proceedings of the 16th annual ACM symposium on User interface software and technology
Siftables: towards sensor network user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Multi-context photo browsing on mobile devices based on tilt dynamics
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Image space: capturing, sharing and contextualizing personal pictures in a simple and playful way
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Social and spatial interactions: shared co-located mobile phone use
CHI '10 Extended Abstracts on Human Factors in Computing Systems
PLEX Cards: a source of inspiration when designing for playfulness
Proceedings of the 3rd International Conference on Fun and Games
Collaborative use of mobile phones for brainstorming
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Pass-them-around: collaborative use of mobile phones for photo sharing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Designers and researchers have been involving users as part of their design processes for some time now. However, there are limited examples of user-driven innovation processes that are conducted and studied in an industrial context. In this paper we present and provide a detailed account of the design process for the Social and Spatial Interactions (SSI) platform. This research project was conducted by systematically involving end users from the very start of and throughout the design process. Some activities conducted as part of this project include a probes study, co-design workshops, and evaluations of prototypes. We describe and illustrate the individual steps of the process, as well as reflect on the overall impact and challenges of introducing and applying user-driven innovation in an industrial research context. In particular, we discuss aspects such as shifting attitudes in different phases of the user engagement, overcoming skepticism in a multidisciplinary research team, and the role and the competence of the facilitator.