BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A Model of Nonverbal Communication and Interpersonal Relationship Between Virtual Actors
CA '96 Proceedings of the Computer Animation
A conversational agent as museum guide: design and evaluation of a real-world application
Lecture Notes in Computer Science
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Coming of Age in Second Life: An Anthropologist Explores the Virtually Human
Coming of Age in Second Life: An Anthropologist Explores the Virtually Human
Studies on gesture expressivity for a virtual agent
Speech Communication
Expression of Moral Emotions in Cooperating Agents
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Smile When You Read This, Whether You Like It or Not: Conceptual Challenges to Affect Detection
IEEE Transactions on Affective Computing
Constraint-Based Model for Synthesis of Multimodal Sequential Expressions of Emotions
IEEE Transactions on Affective Computing
An NVC emotional model for conversational virtual humans in a 3d chatting environment
AMDO'12 Proceedings of the 7th international conference on Articulated Motion and Deformable Objects
An interdisciplinary VR-architecture for 3D chatting with non-verbal communication
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
An NVC emotional model for conversational virtual humans in a 3d chatting environment
AMDO'12 Proceedings of the 7th international conference on Articulated Motion and Deformable Objects
Human-virtual human interaction by upper body gesture understanding
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
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Non-verbal communication (NVC) makes up about two-thirds of all communication between two people or between one speaker and a group of listeners. However, this fundamental aspect of communicating is mostly omitted in 3D social forums or virtual world oriented games. This paper proposes an answer by presenting a multi-user 3D-chatting system enriched with NVC relative to motion. This event-based architecture tries to recreate a context by extracting emotional cues from dialogs and derives virtual human potential body expressions from that event triggered context model. We structure the paper by expounding the system architecture enabling the modeling NVC in a multi-user 3D-chatting environment. There, we present the transition from dialog-based emotional cues to body language, and the management of NVC events in the context of a virtual reality client-server system. Finally, we illustrate the results with graphical scenes and a statistical analysis representing the increase of events due to NVC.