Algorithms, games, and the internet
STOC '01 Proceedings of the thirty-third annual ACM symposium on Theory of computing
The complexity of pure Nash equilibria
STOC '04 Proceedings of the thirty-sixth annual ACM symposium on Theory of computing
Algorithmic Game Theory
STACS'99 Proceedings of the 16th annual conference on Theoretical aspects of computer science
Symmetry in network congestion games: pure equilibria and anarchy cost
WAOA'05 Proceedings of the Third international conference on Approximation and Online Algorithms
Atomic selfish routing in networks: a survey
WINE'05 Proceedings of the First international conference on Internet and Network Economics
Efficient convergence to pure nash equilibria in weighted network congestion games
WEA'05 Proceedings of the 4th international conference on Experimental and Efficient Algorithms
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We consider a general multi-agent framework in which a set of n agents are roaming a network where m valuable and sharable goods (resources, services, information ….) are hidden in m different vertices of the network. We analyze several strategic situations that arise in this setting by means of game theory. To do so, we introduce a class of strategic games that we call strategic search games. In those games agents have to select a simple path in the network that starts from a predetermined set of initial vertices. Depending on how the value of the retrieved goods is splitted among the agents, we consider two game types: finders-share in which the agents that find a good split among them the corresponding benefit and firsts-share in which only the agents that first find a good share the corresponding benefit. We show that finders-share games always have pure Nash equilibria (pne ). For obtaining this result, we introduce the notion of Nash-preserving reduction between strategic games. We show that finders-share games are Nash-reducible to single-source network congestion games. This is done through a series of Nash-preserving reductions. For firsts-share games we show the existence of games with and without pne. Furthermore, we identify some graph families in which the firsts-share game has always a pne that is computable in polynomial time.