A Model of Saliency-Based Visual Attention for Rapid Scene Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Learning user interest for image browsing on small-form-factor devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visual attention in 3D video games
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Understanding human-battery interaction on mobile phones
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Power-saving color transformation of mobile graphical user interfaces on OLED-based displays
Proceedings of the 14th ACM/IEEE international symposium on Low power electronics and design
CODES/ISSS '10 Proceedings of the eighth IEEE/ACM/IFIP international conference on Hardware/software codesign and system synthesis
Adaptive display power management for mobile games
MobiSys '11 Proceedings of the 9th international conference on Mobile systems, applications, and services
Chameleon: a color-adaptive web browser for mobile OLED displays
MobiSys '11 Proceedings of the 9th international conference on Mobile systems, applications, and services
FOCUS: a usable & effective approach to OLED display power management
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
ACM SIGMOBILE Mobile Computing and Communications Review
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Mobile gaming has become increasingly popular in the past few years with the proliferation of smartphones that have the increased CPU, memory, and network (3.5G etc.) capabilities to support a vast range of interesting games. In addition, these phones also have high quality displays, such as Organic Light Emitting Diodes (OLED) displays, that allow the intricate details in games to be shown in vivid detail to end users. Unfortunately, these displays tend to consume a lot of energy - which in turn limits the amount of time that a user can spend actually playing games on these devices. In this paper, we describe a technique that makes use of saliency, with respect to the end user, to reduce the power consumption of OLED displays when they are used for games, by reducing the brightness of game areas that are not of interest currently to the game player. We evaluated our technique with a user study and showed that even for fast-paced shooting games, our solution is able to save a modest amount of power with no impact in the end user gaming experience.