Gradient domain high dynamic range compression
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Fast bilateral filtering for the display of high-dynamic-range images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Frame-based dynamic voltage and frequency scaling for a MPEG decoder
Proceedings of the 2002 IEEE/ACM international conference on Computer-aided design
Architectural and Compiler Strategies for Dynamic Power Management in the COPPER Project
IWIA '01 Proceedings of the Innovative Architecture for Future Generation High-Performance Processors and Systems (IWIA'01)
Power Minimization in a Backlit TFT-LCD Display by Concurrent Brightness and Contrast Scaling
Proceedings of the conference on Design, automation and test in Europe - Volume 1
Dynamic Backlight Adaptation for Low-Power Handheld Devices
IEEE Design & Test
DLS: dynamic backlight luminance scaling of liquid crystal display
IEEE Transactions on Very Large Scale Integration (VLSI) Systems
DTM: dynamic tone mapping for backlight scaling
Proceedings of the 42nd annual Design Automation Conference
A perceptual framework for contrast processing of high dynamic range images
ACM Transactions on Applied Perception (TAP)
Quality-based backlight optimization for video playback on handheld devices
Advances in Multimedia
Power Management of Interactive 3D Games Using Frame Structures
VLSID '08 Proceedings of the 21st International Conference on VLSI Design
A Hybrid DVS Scheme for Interactive 3D Games
RTAS '08 Proceedings of the 2008 IEEE Real-Time and Embedded Technology and Applications Symposium
Game action based power management for multiplayer online game
Proceedings of the 1st ACM workshop on Networking, systems, and applications for mobile handhelds
Power modeling of graphical user interfaces on OLED displays
Proceedings of the 46th Annual Design Automation Conference
ARIVU: power-aware middleware for multiplayer mobile games
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games
Image quality assessment: from error visibility to structural similarity
IEEE Transactions on Image Processing
Optimized transmission of JPEG2000 streams over wireless channels
IEEE Transactions on Image Processing
Demo: adaptive display power management for mobile games
MobiSys '11 Proceedings of the 9th international conference on Mobile systems, applications, and services
Improving energy efficiency for mobile platforms by exploiting low-power sleep states
Proceedings of the 9th conference on Computing Frontiers
Adaptive display power management for OLED displays
Proceedings of the first ACM international workshop on Mobile gaming
Adaptive display power management for OLED displays
ACM SIGCOMM Computer Communication Review - Special october issue SIGCOMM '12
DevScope: a nonintrusive and online power analysis tool for smartphone hardware components
Proceedings of the eighth IEEE/ACM/IFIP international conference on Hardware/software codesign and system synthesis
El-pincel: a painter cloud service for greener web pages
Proceedings of the 20th ACM international conference on Multimedia
How is energy consumed in smartphone display applications?
Proceedings of the 14th Workshop on Mobile Computing Systems and Applications
eDoctor: automatically diagnosing abnormal battery drain issues on smartphones
nsdi'13 Proceedings of the 10th USENIX conference on Networked Systems Design and Implementation
SmartCap: user experience-oriented power adaptation for smartphone's application processor
Proceedings of the Conference on Design, Automation and Test in Europe
FOCUS: a usable & effective approach to OLED display power management
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Hybrid contextual cloud in ubiquitous platforms comprising of smartphones
International Journal of Intelligent Systems Technologies and Applications
Energy efficient multi-player smartphone gaming using 3D spatial subdivisioning and pvs techniques
Proceedings of the 3rd ACM international workshop on Interactive multimedia on mobile & portable devices
E3: energy-efficient engine for frame rate adaptation on smartphones
Proceedings of the 11th ACM Conference on Embedded Networked Sensor Systems
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In this paper, we show how tone mapping techniques can be used to dynamically increase the image brightness, thus allowing the LCD backlight levels to be reduced. This saves significant power as the majority of the LCD's display power is consumed by its backlight. The Gamma function (or equivalent) can be efficiently implemented in smartphones with minimal resource cost. We describe how we overcame the Gamma function's non-linear nature by using adaptive thresholds to apply different Gamma values to images with differing brightness levels. These adaptive thresholds allow us to save significant amounts of power while preserving the image quality. We implemented our solution on a laptop and two Android smartphones. Finally, we present measured analytical results for two different games (Quake III and Planeshift), and user study results (using Quake III and 60 participants) that shows that we can save up to 68% of the display power without significantly affecting the perceived gameplay quality.