Pulsed battery discharge in communication devices
MobiCom '99 Proceedings of the 5th annual ACM/IEEE international conference on Mobile computing and networking
Proceedings of the 7th annual international conference on Mobile computing and networking
Minimizing energy for wireless web access with bounded slowdown
Proceedings of the 8th annual international conference on Mobile computing and networking
Application-specific Network Management for Energy-Aware Streaming of Popular Multimedia Formats
ATEC '02 Proceedings of the General Track of the annual conference on USENIX Annual Technical Conference
Self-tuning wireless network power management
Proceedings of the 9th annual international conference on Mobile computing and networking
Integrated power management for video streaming to mobile handheld devices
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
The effects of loss and latency on user performance in unreal tournament 2003®
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
Practical voltage scaling for mobile multimedia devices
Proceedings of the 12th annual ACM international conference on Multimedia
Control theory-based DVS for interactive 3D games
Proceedings of the 45th annual Design Automation Conference
Power Management in Mobile Devices
Power Management in Mobile Devices
ARIVU: power-aware middleware for multiplayer mobile games
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games
Adaptive display power management for mobile games
MobiSys '11 Proceedings of the 9th international conference on Mobile systems, applications, and services
ARIVU: Making Networked Mobile Games Green
Mobile Networks and Applications
A Survey of Green Mobile Networks: Opportunities and Challenges
Mobile Networks and Applications
An efficient renewable energy management and sharing system for sustainable embedded devices
Journal of Electrical and Computer Engineering
Energy efficient multi-player smartphone gaming using 3D spatial subdivisioning and pvs techniques
Proceedings of the 3rd ACM international workshop on Interactive multimedia on mobile & portable devices
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Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilities have boosted the interest for enabling multiplayer online games (MOG) support on such devices. However, the lack of similar growth in battery technology limits the usability of these devices for MOGs. In this paper, we present energy conservation techniques for highly interactive MOGs. These are games, such as first-person shooters, where crisp user interaction is paramount to the overall game experience. Hence, conserving energy while preserving crisp user interaction becomes a critical consideration in this domain. We first present three obvious power management approaches and highlight their limitations. We then discuss two application-assisted approaches for power management that manage to save power while preserving the required user experience. Our results demonstrate that these application-assisted approaches are very promising.