Self-tuning wireless network power management
Proceedings of the 9th annual international conference on Mobile computing and networking
Feedback EDF Scheduling Exploiting Dynamic Voltage Scaling
RTAS '04 Proceedings of the 10th IEEE Real-Time and Embedded Technology and Applications Symposium
Practical voltage scaling for mobile multimedia devices
Proceedings of the 12th annual ACM international conference on Multimedia
Dynamic power saving mechanism for 3G UMTS system
Mobile Networks and Applications
Comparing interest management algorithms for massively multiplayer games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Power Management of Interactive 3D Games Using Frame Structures
VLSID '08 Proceedings of the 21st International Conference on VLSI Design
Donnybrook: enabling large-scale, high-speed, peer-to-peer games
Proceedings of the ACM SIGCOMM 2008 conference on Data communication
A Hybrid DVS Scheme for Interactive 3D Games
RTAS '08 Proceedings of the 2008 IEEE Real-Time and Embedded Technology and Applications Symposium
Game action based power management for multiplayer online game
Proceedings of the 1st ACM workshop on Networking, systems, and applications for mobile handhelds
Adaptive display power management for mobile games
MobiSys '11 Proceedings of the 9th international conference on Mobile systems, applications, and services
AntReckoning: dead reckoning using interest modeling by pheromones
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games
ARIVU: Making Networked Mobile Games Green
Mobile Networks and Applications
Methods and network architecture for modifying extensible virtual environment to support mobility
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Energy efficient multi-player smartphone gaming using 3D spatial subdivisioning and pvs techniques
Proceedings of the 3rd ACM international workshop on Interactive multimedia on mobile & portable devices
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With the improved processing power, graphic quality and high-speed wireless connection in recent generations of mobile phone, it looks more attractive than ever to introduce networked games on these devices. While device features and application resource requirements are rapidly growing, the battery technologies are not growing at the same pace. Networked Mobile games are a class of application, which consume higher levels of energy, as they are naturally more computationally intensive and use hardware components including audio, display and network to their fullest capacities. Therefore, the main concern is the limitation of the battery power of such portable devices to support the potentially long-hour of game play. In this paper we present ARIVU, a power aware middleware that dynamically controls the energy consumption of wireless interface based on the game and system state while maintaining the user experience. ARIVU provides the relevant API for game developers to easily integrate the middleware. We measure power consumption of game play over different wireless interfaces including 3.5G (HSPA), 802.11g and ZigBee. The middleware is able to save up to 40% of the total energy consumed by the wireless interfaces (802.11g and ZigBee). In addition, we show the efficiency of ZigBee interface as potential low power interface for networked game applications.