Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Computer-generated floral ornament
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 98 Electronic art and animation catalog
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Non-photorealistic computer graphics: modeling, rendering, and animation
Non-photorealistic computer graphics: modeling, rendering, and animation
Computer generated Celtic design
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Approximate image-based tree-modeling using particle flows
ACM SIGGRAPH 2007 papers
Diffusion curves: a vector representation for smooth-shaded images
ACM SIGGRAPH 2008 papers
Magnetism and minimal surfaces: a different tool for surface design
Computational Aesthetics'07 Proceedings of the Third Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Artistic tessellations by growing curves
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Analytic parametric equations of log-aesthetic curves in terms of incomplete gamma functions
Computer Aided Geometric Design
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We describe 'magnetic curves', a particle-tracing method that creates curves with constantly changing curvature. It is well known that charged particles in a constant magnetic field trace out circular or helical trajectories. Motivated by John Ruskin's advice to use variation in curvature to achieve aesthetic curves, we propose to continuously change the charge on a simulated particle so that it can trace out a complex curve with continuously varying curvature. We show some examples of abstract figures created by this method and also show how some stylized representational forms, including fire, hair, and trees, can be drawn with magnetic curves.