A Sorting Classification of Parallel Rendering
IEEE Computer Graphics and Applications
Load balancing for multi-projector rendering systems
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Multiresolution techniques for interactive texture-based volume visualization
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Level-of-detail volume rendering via 3D textures
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Parallel rendering with k-way replication
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Octreemizer: a hierarchical approach for interactive roaming through very large volumes
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
An interleaved parallel volume renderer with PC-clusters
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Parallel Volume Rendering Using Binary-Swap Compositing
IEEE Computer Graphics and Applications
Scalable Rendering on PC Clusters
IEEE Computer Graphics and Applications
SLIC: Scheduled Linear Image Compositing for Parallel Volume Rendering
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Sort-First, Distributed Memory Parallel Visualization and Rendering
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Parallel multiresolution volume rendering of large data sets with error-guided load balancing
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
Hierarchical visualization and compression of large volume datasets using GPU clusters
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
Adaptive load balancing for raycasting of non-uniformly bricked volumes
Parallel Computing
IEICE - Transactions on Information and Systems
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Large data visualization on distributed memory multi-GPU clusters
Proceedings of the Conference on High Performance Graphics
Scalable sort-first parallel direct volume rendering with dynamic load balancing
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
Multi-GPU sort-last volume visualization
EG PGV'08 Proceedings of the 8th Eurographics conference on Parallel Graphics and Visualization
Parallel volume rendering on the IBM Blue Gene/P
EG PGV'08 Proceedings of the 8th Eurographics conference on Parallel Graphics and Visualization
Cross-node occlusion in sort-last volume rendering
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
Cross-segment load balancing in parallel rendering
EG PGV'11 Proceedings of the 11th Eurographics conference on Parallel Graphics and Visualization
Load balancing utilizing data redundancy in distributed volume rendering
EG PGV'11 Proceedings of the 11th Eurographics conference on Parallel Graphics and Visualization
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Parallel volume rendering is one of the most efficient techniques to achieve real time visualization of large datasets by distributing the data and the rendering process over a cluster of machines. However, when using level of detail techniques or when zooming on parts of the datasets, load unbalance becomes a challenging issue that has not been widely studied in the context of hardware-based rendering. In this paper, we address this issue and show how to achieve good load balancing for parallel level of detail volume rendering. We do so by dynamically distributing the data among the rendering nodes according to the load of the previous frame. We illustrate the efficiency of our technique on large datasets.