Parallel volume rendering and data coherence
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
A Sorting Classification of Parallel Rendering
IEEE Computer Graphics and Applications
Interactive Distributed Ray Tracing of Highly Complex Models
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Multi-level ray tracing algorithm
ACM SIGGRAPH 2005 Papers
Memory sharing for interactive ray tracing on clusters
Parallel Computing - Parallel graphics and visualization
Enhancing interactive particle visualization with advanced shading models
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Ray tracing deformable scenes using dynamic bounding volume hierarchies
ACM Transactions on Graphics (TOG)
Investigating High Performance RMA Interfaces for the MPI-3 Standard
ICPP '09 Proceedings of the 2009 International Conference on Parallel Processing
Efficient acceleration structures for ray tracing static and dynamic scenes
Efficient acceleration structures for ray tracing static and dynamic scenes
OptiX: a general purpose ray tracing engine
ACM SIGGRAPH 2010 papers
MPI-hybrid parallelism for volume rendering on large, multi-core systems
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
Accelerating and benchmarking radix-k image compositing at large scale
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
An energy and bandwidth efficient ray tracing architecture
Proceedings of the 5th High-Performance Graphics Conference
Parallel Monte Carlo radiosity using scene partitioning
International Journal of High Performance Computing Applications
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We present a state of the art read-only distributed shared memory (DSM) ray tracer capable of fully utilizing modern cluster hardware to render massive out-of-core polygonal models at real-time frame rates. Achieving this required adapting a state of the art packetized BVH acceleration structure for use with DSM and modifying the mesh and BVH data layouts to minimize communication costs. Furthermore, several design decisions and optimizations were made to take advantage of InfiniBand interconnects and multi-core machines.