Specifying gestures by example
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interactive beautification: a technique for rapid geometric design
Proceedings of the 10th annual ACM symposium on User interface software and technology
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A suggestive interface for 3D drawing
Proceedings of the 14th annual ACM symposium on User interface software and technology
Modeling plant structures using concept sketches
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
SmoothSketch: 3D free-form shapes from complex sketches
ACM SIGGRAPH 2006 Papers
SmoothSketch: 3D free-form shapes from complex sketches
ACM SIGGRAPH 2007 courses
ACM SIGGRAPH 2007 courses
An efficient graph-based recognizer for hand-drawn symbols
Computers and Graphics
Technical Section: Sketch-based modeling: A survey
Computers and Graphics
A survey of sketch-based 3-D modeling techniques
Interacting with Computers
Towards beautification of freehand sketches using suggestions
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
A pen-based 3D role modeling tool for children
Transactions on edutainment I
Intuitive shape modeling by shading design
SG'05 Proceedings of the 5th international conference on Smart Graphics
An efficient graph-based symbol recognizer
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
Using sketches and retrieval to create LEGO models
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
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Throughout the last decade many approaches have been made to the problem of developing CAD systems that are usable in the early stages of product ideation. Although most of these approaches rely on some kind of drawing paradigm and on the paper-and-pencil metaphor, only a few of them deal with the ambiguity that is inherent to natural languages in general and to sketching in particular. Also the paper-and-pencil metaphor has not in most cases been fully accomplished, since many gesture-based interfaces resort to secondary buttons and modifier keys in order to make command strokes easier to differentiate from their geometry instantiating counterparts. In this paper we describe the architecture of GIDeS++, a sketch-based 3D modeling system that approaches these problems in three different ways: by dealing with ambiguity and exploring it to the user's benefit; by reducing the command set and thus minimizing the cognitive load on the user; and by cascading different types of gesture recognizers, which allows interaction to resort only to the button located on the tip of an electronic stylus.