Latex: a document preparation system
Latex: a document preparation system
There's more to interaction than meets the eye: some issues in manual input
Human-computer interaction
Strategic directions in computer science education
ACM Computing Surveys (CSUR) - Special ACM 50th-anniversary issue: strategic directions in computing research
Human-computer interaction (2nd ed.)
Human-computer interaction (2nd ed.)
Introducing computer science using a breadth-first approach and functional programming
Proceedings of the thirty-first SIGCSE technical symposium on Computer science education
An evaluation of the ninth SOSP submissions or how (and how not) to write a good systems paper
ACM SIGGRAPH Computer Graphics
Usability Engineering
IEEE MultiMedia
Designing Collaborative Systems: A Practical Guide to Ethnography
Designing Collaborative Systems: A Practical Guide to Ethnography
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Processing: programming for the media arts
AI & Society
ACM SIGGRAPH 2007 educators program
Fritzing: a tool for advancing electronic prototyping for designers
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Advanced Web Metrics with Google Analytics, 2nd Edition
Advanced Web Metrics with Google Analytics, 2nd Edition
Interaction Design: Beyond Human - Computer Interaction
Interaction Design: Beyond Human - Computer Interaction
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Misconceptions about the nature of the computing disciplines pose a serious problem to university faculties that offer computing degrees, as students enrolling on their programmes may come to realise that their expectations are not met by reality. This frequently results in the students’ early disengagement from the subject of their degrees which in turn can lead to excessive ‘wastage’, that is, reduced retention. In this paper, we report on our academic group’s attempts within creative computing degrees at a UK university to counter these problems through the introduction of a 6 week long project that newly enrolled students embark on at the very beginning of their studies. This group project, involving the creation of a 3D etch-a-sketch-like computer graphics application with a hardware interface, provides a breadth-first, activity-led introduction to the students’ chosen academic discipline, aiming to increase student engagement while providing a stimulating learning experience with the overall goal to increase retention. We present the methods and results of two iterations of these projects in the 2009/2010 and 2010/2011 academic years, and conclude that the approach worked well for these cohorts, with students expressing increased interest in their chosen discipline, in addition to noticeable improvements in retention following the first year of the students’ studies. © 2012 Wiley Periodicals, Inc.