Family communication: phone conversations with children
Proceedings of the 8th International Conference on Interaction Design and Children
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
Video mediated social interaction between groups: System requirements and technology challenges
Telematics and Informatics
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
Just-in-time multimodal association and fusion from home entertainment
ICME '11 Proceedings of the 2011 IEEE International Conference on Multimedia and Expo
Reasoning for video-mediated group communication
ICME '11 Proceedings of the 2011 IEEE International Conference on Multimedia and Expo
Improving video-mediated communication with orchestration
Computers in Human Behavior
A Rule-Based Virtual Director Enhancing Group Communication
ICMEW '12 Proceedings of the 2012 IEEE International Conference on Multimedia and Expo Workshops
Orchestration: tv-like mixing grammars applied to video-communication for social groups
Proceedings of the 21st ACM international conference on Multimedia
Virtual director technology for social video communication and live event broadcast production
Proceedings of the 21st ACM international conference on Multimedia
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Unlike legacy video-conferencing, which connects two nodes each equipped with a camera, recent systems facilitating for video-mediated group communication deal simultaneously with a large number of video streams. This highlights the need for orchestration,, i.e. the intelligent selection of the most adequate camera views to be displayed on each screen. In this paper we present the initial results of a study that evaluates the effects of orchestration on communication within a specific context; that of two remote groups playing a collaborative board game. The results of the experiment indicate that automatic orchestration can provide improvements similar to the ones achieved when live video mixing is performed by human editors.