Selfish routing with incomplete information
Proceedings of the seventeenth annual ACM symposium on Parallelism in algorithms and architectures
Routing (un-) splittable flow in games with player-specific linear latency functions
ICALP'06 Proceedings of the 33rd international conference on Automata, Languages and Programming - Volume Part I
Congestion games with player-specific constants
MFCS'07 Proceedings of the 32nd international conference on Mathematical Foundations of Computer Science
Hi-index | 0.00 |
In many large-scale distributed systems the users have only incomplete information about the system. We outline game theoretic approaches that are used to model such incomplete information settings.