Object-oriented application frameworks
Communications of the ACM
The MPEG-4 Book
WHC '07 Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
The Simulation of a Billiard Game Using a Haptic Interface
DS-RT '07 Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications
A guided tour in haptic audio visual environments and applications
International Journal of Advanced Media and Communication
Evaluating ALPHAN: A Communication Protocol for Haptic Interaction
HAPTICS '08 Proceedings of the 2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Mobile Navigation Using Haptic, Audio, and Visual Direction Cues with a Handheld Test Platform
IEEE Transactions on Haptics
Simulation analysis of a communication link with statistically multiplexed bursty noise sources
IEEE Journal on Selected Areas in Communications
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In our previous work [1], we proposed an adaptive application layer communication framework, named Admux, for multimedia applications incorporating hap tic, video, auditory, and graphics information for non-dedicated networks such as the Internet. In this paper, the contribution is two-fold: first, we present a thorough description of Admux communication protocol and content access/communication management. Second, the evaluation of Admux, using an interactive multimodal 3D Office Slingshot game, is described. The 3D Office Slingshot game involves the communication of synchronous hap tic-audio-video media â聙" with both tactile and kinesthetic hap tic feedback. The performance evaluation shows that Admux is capable of delivering synchronous hap tic-video data while adapting to network conditions by allocating proportional resources to various media channels. The usability testing with 20 subjects has shown that players have expressed positive feedback about the game.