SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Psychological model for animating crowded pedestrians: Virtual Humans and Social Agents
Computer Animation and Virtual Worlds - CASA 2005
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SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Crowdbrush: interactive authoring of real-time crowd scenes
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Interactive control of real-time crowd navigation in virtual environment
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
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Sketch-Based Interface for Crowd Animation
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
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This paper presents a way to dynamically influence the shape and movements of a simulated crowd. We propose a tool and system that allows to modify a crowd's dynamics in an intuitive, semantically rich and out of context fashion, while being independent from the global path finding architecture and having a low computational cost. We follow a mixed approach where user-specified navigation fields are combined with steering and global A* pathfinding.