Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Design at Work: Cooperative Design of Computer Systems
Design at Work: Cooperative Design of Computer Systems
Semantic ambient media--an introduction
Multimedia Tools and Applications
A framework for organizing the tools and techniques of participatory design
Proceedings of the 11th Biennial Participatory Design Conference
Proceedings of the ACM 2011 conference on Computer supported cooperative work
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Editorial: Re-thinking the future of semantic ambient media
Multimedia Tools and Applications
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Ambient media architecture can provide place-based collaborative learning experiences and pathways for social interactions that would not be otherwise possible. This paper is concerned with ways of enhancing peer-to-peer learning affordances in library spaces; how can the library facilitate the community of library users to learn from each other? We report on the findings of a study that employed a participatory design method where participants were asked to reflect and draw places, social networks, and activities that they use to work (be creative, productive), play (have fun, socialize, be entertained), and learn (acquire new information, knowledge, or skills). The results illustrate how informal learning -- learning outside the formal education system -- is facilitated by a personal selection of physical and socio-cultural environments, as well as online tools, platforms, and networks. This paper sheds light on participants' individually curated ecologies of their work, play, and learning related networks and the hybrid (physical and digital) nature of these places. These insights reveal opportunities for ambient media architecture to increase awareness of and connections between people's hybrid personal learning environments.