A multiple application graphics integrated circuit: MAGIC II
Advances in computer graphics hardware II
A VLSI design strategy for graphics
Advances in computer graphics hardware III
The triangle processor and normal vector shader: a VLSI system for high performance graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
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This paper describes the Advanced Image Display Architecture, AIDA. The primary aims were to design a graphics display subsystem capable of satisfying the needs of both high performance workstations and vehicle simulator visual systems. AIDA can accept planar triangle primitives which have been transformed, clipped and projected by preceding stages. The system implements many desirable features including modularity, anti-aliasing, translucency, pixel-rate hidden surface removal and Gouraud shading. AIDA has been designed to take advantage of ASIC technology in the implementation of its processing units.