Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
PHIGS+ functional description revision
ACM SIGGRAPH Computer Graphics
Parallel subpixel scan conversion
Advances in computer graphics hardware II
A processor for an object-oriented rendering system
Computer Graphics Forum
Faster phong shading via angular interpolation
Computer Graphics Forum
PROOF: an architecture for rendering in object space
Advances in computer graphics hardware III
The triangle processor and normal vector shader: a VLSI system for high performance graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A VLSI Architecture for Anti-Aliasing
Advances in Computer Graphics Hardware IV (Eurographics'89 Workshop)
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Nowadays, hardware support for Gouraud shading is state-of-the-art. Most hardware implementations of the Phong shading algorithm lack flexibility, for example are restricted in the number of light sources. In this paper, we will present a concept of shading processors that has been developed in a rendering system called PROOF. Two types of processors have been designed, one performing the normalization of vectors. The other one is designed for faster and cheaper shading. The capabilities of the processors are demonstrated.