Inside simulation software: how it works and why it matters
WSC '96 Proceedings of the 28th conference on Winter simulation
A message-based discrete event simulation architecture
Proceedings of the 29th conference on Winter simulation
GPSS/H, SLX, proof: GPSS/H: a 23-year retrospective view
Proceedings of the 32nd conference on Winter simulation
SLX: the X is for extensibility
Proceedings of the 32nd conference on Winter simulation
Steps toward a better internal GPSS mechanism
WSC '96 Proceedings of the 28th conference on Winter simulation
Inside discrete-event simulation software: how it works and why it matters
Proceedings of the 29th conference on Winter simulation
Teaching methods: how should we teach simulation?
Proceedings of the 32nd conference on Winter simulation
Inside discrete-event simulation software: how it works and why it matters
Winter Simulation Conference
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This paper provides simulation practitioners and consumers with a grounding in how discrete-event simulation software works. Topics include discrete-event systems; entities, resources, control elements and operations; simulation runs; entity states; entity lists; and their management. The implementations of these generic ideas in AutoMod, SLX, ExtendSim, and Simio are described. The paper concludes with several examples of "why it matters" for modelers to know how their simulation software works, including discussion of AutoMod, SLX, ExtendSim, Simio, Arena, ProModel, and GPSS/H.