Design principles for interactive software
Design principles for interactive software
Automated Planning: Theory & Practice
Automated Planning: Theory & Practice
Applications of SHOP and SHOP2
IEEE Intelligent Systems
Machine Learning
PIT '08 Proceedings of the 4th IEEE tutorial and research workshop on Perception and Interactive Technologies for Speech-Based Systems: Perception in Multimodal Dialogue Systems
Plan Repair in Hybrid Planning
KI '08 Proceedings of the 31st annual German conference on Advances in Artificial Intelligence
Response time in man-computer conversational transactions
AFIPS '68 (Fall, part I) Proceedings of the December 9-11, 1968, fall joint computer conference, part I
Intentionality in interacting with companion systems: an empirical approach
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: towards mobile and intelligent interaction environments - Volume Part III
Multimodal emotion classification in naturalistic user behavior
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: towards mobile and intelligent interaction environments - Volume Part III
ICIAP'11 Proceedings of the 16th international conference on Image analysis and processing: Part I
HTN-style planning in relational POMDPs using first-order FSCs
KI'11 Proceedings of the 34th Annual German conference on Advances in artificial intelligence
How low level observations can help to reveal the user's state in HCI
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
The first audio/visual emotion challenge and workshop: an introduction
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
Multiple classifier systems for the classificatio of audio-visual emotional states
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
Approximate Online Inference for Dynamic Markov Logic Networks
ICTAI '11 Proceedings of the 2011 IEEE 23rd International Conference on Tools with Artificial Intelligence
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special Issue on Affective Interaction in Natural Environments
A multi-grounded design research process
DESRIST'10 Proceedings of the 5th international conference on Global Perspectives on Design Science Research
ICME '11 Proceedings of the 2011 IEEE International Conference on Multimedia and Expo
Advanced user assistance based on AI planning
Cognitive Systems Research
Companion technology for multimodal interaction
Proceedings of the 14th ACM international conference on Multimodal interaction
Adaptive probabilistic fission for multimodal systems
Proceedings of the 24th Australian Computer-Human Interaction Conference
Using the transferable belief model for multimodal input fusion in companion systems
MPRSS'12 Proceedings of the First international conference on Multimodal Pattern Recognition of Social Signals in Human-Computer-Interaction
Fusion of fragmentary classifier decisions for affective state recognition
MPRSS'12 Proceedings of the First international conference on Multimodal Pattern Recognition of Social Signals in Human-Computer-Interaction
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The Transregional Collaborative Research Centre SFB/TRR 62 "A Companion Technology for Cognitive Technical Systems", funded by the German Research Foundation (DFG) at Ulm and Magdeburg sites, deals with the systematic and interdisciplinary study of cognitive abilities and their implementation in technical systems. The properties of multimodality, individuality, adaptability, availability, cooperativeness and trustworthiness are at the focus of the investigation. These characteristics show a new type of interactive device which is not only practical and efficient to operate, but as well agreeable, hence the term "companion". The realisation of such a technology is supported by technical advancement as well as by neurobiological findings. Companion technology has to consider the entire situation of the user, machine, environment and (if applicable) other people or third interacting parties, in current and historical states. This will reflect the mental state of the user, his embeddedness in the task, and how he is situated in the current process.