Design principles for interactive software
Design principles for interactive software
Towards a Better Understanding of Context and Context-Awareness
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
A platform for output dialogic strategies in natural multimodal dialogue systems
Proceedings of the 12th international conference on Intelligent user interfaces
A framework for the intelligent multimodal presentation of information
Signal Processing - Special section: Multimodal human-computer interfaces
Multimodal Interfaces: A Survey of Principles, Models and Frameworks
Human Machine Interaction
Probabilistic Graphical Models: Principles and Techniques - Adaptive Computation and Machine Learning
Dynamic user interface distribution for flexible multimodal interaction
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
Adapting multimodal fission to user's abilities
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: design for all and eInclusion - Volume Part I
A decomposition model for the layered evaluation of interactive adaptive systems
UM'05 Proceedings of the 10th international conference on User Modeling
A companion technology for cognitive technical systems
COST'11 Proceedings of the 2011 international conference on Cognitive Behavioural Systems
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Human beings continuously adapt their way of communication to their surroundings and their communication partner. Although context-aware ubiquitous systems gather a lot of information to maximize their functionality, they predominantly use static ways to communicate. In order to fulfill the user's communication needs and demands, the sensor's diverse and sometimes uncertain information must also be used to dynamically adapt the user interface. In this article we present ProFi, a system for Probabilistic Fission, designed to reason on adaptive and multimodal output based on uncertain or ambiguous data. In addition, we present a system architecture as well as a new meta model for multimodal interactive systems. Based on this meta model we describe ProFi's process of multimodal fission along with our current implementation.