AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Using probabilistic knowledge and simulation to play poker
AAAI '99/IAAI '99 Proceedings of the sixteenth national conference on Artificial intelligence and the eleventh Innovative applications of artificial intelligence conference innovative applications of artificial intelligence
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Bayesian Artificial Intelligence
Bayesian Artificial Intelligence
UAI'99 Proceedings of the Fifteenth conference on Uncertainty in artificial intelligence
Player modeling: Towards a common taxonomy
CGAMES '11 Proceedings of the 2011 16th International Conference on Computer Games
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In a real poker game, one player can take actions of different styles in different situations. In this paper, a novel method is proposed to quantify and model the opponent's style in corresponding situation of a hand. Based on the proposed representation of Action Pair, the value of the style can be calculated and stored as "experience". When making a decision, the specific style will be obtained from the "experience". The style and the observable information will be used to estimate the value of the opponent's hand. In experiments, the obtained "experience" validates the correctness of our assumption that a player does not show an invariable style in all situations. The experimental results show that the agent player using our method can predict the value of the opponent's hand and earn more money in fixed hands comparing with the original agent.