Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Supporting Mobile Language Learning outside Classrooms
ICALT '06 Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies
ICALT '08 Proceedings of the 2008 Eighth IEEE International Conference on Advanced Learning Technologies
Platform Support for Situated Collaborative Learning
ELML '09 Proceedings of the 2009 International Conference on Mobile, Hybrid, and On-line Learning
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Situated Learning stresses the importance of the context in which learning takes place. It has been therefore frequently associated with informal learning or learning outside the classroom. Mobile technologies can play an important role supporting this type of learning, since it mainly occurs in the field. In this paper we present a learning system and a methodology based on the use of patterns. Students learn about patterns by finding instances of them in the field, or by recognizing new patterns unknown to them so far. The teacher proposes tasks to the students consisting of finding instances of patterns or discovering new ones along a path or inside a pre defined area on a map. This work illustrates the role that geo-referenced data can play in situated learning.