The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
Mobile kits and laptop trays: managing multiple devices in mobile information work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
It's on my other computer!: computing with multiple devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Trafficking: design for the viral exchange of TV content on mobile phones
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Multimedia adaptation in ubiquitous environments: benefits of structured multimedia documents
Proceedings of the eighth ACM symposium on Document engineering
MM '08 Proceedings of the 16th ACM international conference on Multimedia
User Interface Migration between Mobile Devices and Digital TV
HCSE-TAMODIA '08 Proceedings of the 2nd Conference on Human-Centered Software Engineering and 7th International Workshop on Task Models and Diagrams
Bringing the television experience to other media in the home: an ethnographic study
Proceedings of the seventh european conference on European interactive television conference
Point&Connect: intention-based device pairing for mobile phone users
Proceedings of the 7th international conference on Mobile systems, applications, and services
User acceptance of mobile TV services
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Field evaluation of a cross platform 6 key navigation model and a unified user interface design
Proceedings of the 8th international interactive conference on Interactive TV&Video
Jumping between devices and services: towards an integrated concept for social tv
Proceddings of the 9th international interactive conference on Interactive television
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Hi-index | 0.00 |
This article reports on the evaluation of four methods for transferring video content from a mobile device to a fixed television. The methods have been investigated in a Wizard-of-Oz approach through two consecutive studies. The first experiment aimed at collecting general opinions toward such a feature as well as preferences in terms of usability. In general, participants preferred methods that resemble already known interaction paradigms, and argued against the need of moving physically. From the comments collected in the first study, six potential indicators of preference were generated and investigated in a second experiment. The results indicate that familiarity, convenience and annoyance are strong predictors of the preference level of methods for transferring video content from a mobile- to a fixed device. A discussion and potential design guidelines are finally proposed.