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To process low level educational data in the form of user events and interactions and convert them into information about the learning process that is both meaningful and interesting presents a challenge. In this paper, we propose a set of high level learning parameters relating to total use, efficient use, activity time distribution, gamification habits, or exercise-making habits, and provide the measures to calculate them as a result of processing low level data. We apply these parameters and measures in a real physics course with more than 100 students using the Khan Academy platform at Universidad Carlos III de Madrid. We show how these parameters can be meaningful and useful for the learning process based on the results from this experience.