Temporal difference learning and TD-Gammon
Communications of the ACM
Purposive behavior acquisition for a real robot by vision-based reinforcement learning
Machine Learning - Special issue on robot learning
Closed-Loop Object Recognition Using Reinforcement Learning
IEEE Transactions on Pattern Analysis and Machine Intelligence
Knowledge engineering: principles and methods
Data & Knowledge Engineering - Special jubilee issue: DKE 25
Learning to Play Chess Using Temporal Differences
Machine Learning
Learning to evaluate Go positions via temporal difference methods
Computational intelligence in games
Neuro-Dynamic Programming
Stochastic Approximation for Nonexpansive Maps: Application to Q-Learning Algorithms
SIAM Journal on Control and Optimization
Reinforcement Learning in the Multi-Robot Domain
Autonomous Robots
Chess Neighborhoods, Function Combination, and Reinforcement Learning
CG '00 Revised Papers from the Second International Conference on Computers and Games
Nash q-learning for general-sum stochastic games
The Journal of Machine Learning Research
Languages and semantics of grammatical discrete structures
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
High speed obstacle avoidance using monocular vision and reinforcement learning
ICML '05 Proceedings of the 22nd international conference on Machine learning
Learning CPG-based Biped Locomotion with a Policy Gradient Method: Application to a Humanoid Robot
International Journal of Robotics Research
Free gait generation with reinforcement learning for a six-legged robot
Robotics and Autonomous Systems
Evolving product form designs using parametric shape grammars integrated with genetic programming
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Achieving master level play in 9×9 computer go
AAAI'08 Proceedings of the 23rd national conference on Artificial intelligence - Volume 3
Cognitive processes and ill-defined problems: a case study from design
IJCAI'69 Proceedings of the 1st international joint conference on Artificial intelligence
Temporal difference learning applied to a high-performance game-playing program
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 1
A reinforcement learning approach to job-shop scheduling
IJCAI'95 Proceedings of the 14th international joint conference on Artificial intelligence - Volume 2
IEEE Journal on Selected Areas in Communications - Special issue on wireless and pervasive communications for healthcare
Application of reinforcement learning for agent-based production scheduling
Engineering Applications of Artificial Intelligence
Shape: Talking about Seeing and Doing
Shape: Talking about Seeing and Doing
Grammatical Inference: Learning Automata and Grammars
Grammatical Inference: Learning Automata and Grammars
Design-to-fabrication automation for the cognitive machine shop
Advanced Engineering Informatics
Learning variable impedance control
International Journal of Robotics Research
Monte-Carlo tree search in settlers of catan
ACG'09 Proceedings of the 12th international conference on Advances in Computer Games
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Shape grammars are a powerful and appealing formalism for automatic shape generation in computer-based design systems. This paper presents a proposal complementing the generative power of shape grammars with reinforcement learning techniques. We use simple (naive) shape grammars capable of generating a large variety of different designs. In order to generate those designs that comply with given design requirements, the grammar is subject to a process of machine learning using reinforcement learning techniques. Based on this method, we have developed a system for architectural design, aimed at generating two-dimensional layout schemes of single-family housing units. Using relatively simple grammar rules, we learn to generate schemes that satisfy a set of requirements stated in a design guideline. Obtained results are presented and discussed.