Proceedings of the 27th annual conference on Computer graphics and interactive techniques
An Overview of 3D Video and Free Viewpoint Video
CAIP '09 Proceedings of the 13th International Conference on Computer Analysis of Images and Patterns
3D model comparison using spatial structure circular descriptor
Pattern Recognition
PCS'09 Proceedings of the 27th conference on Picture Coding Symposium
Towards a Relevant and Diverse Search of Social Images
IEEE Transactions on Multimedia
Review and Preview: Disocclusion by Inpainting for Image-Based Rendering
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
FPGA Design and Implementation of a Real-Time Stereo Vision System
IEEE Transactions on Circuits and Systems for Video Technology
Assistive tagging: A survey of multimedia tagging with human-computer joint exploration
ACM Computing Surveys (CSUR)
Less is More: Efficient 3-D Object Retrieval With Query View Selection
IEEE Transactions on Multimedia
Asymmetric Coding of Multi-View Video Plus Depth Based 3-D Video for View Rendering
IEEE Transactions on Multimedia
A data driven depth estimation for 3D video conversion
Proceedings of the Fifth International Conference on Internet Multimedia Computing and Service
Stereotime: a wireless 2D and 3D switchable video communication system
Proceedings of the 21st ACM international conference on Multimedia
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The technique of image rendering plays a vital role in many 3D applications, such as free view-point television, 2D-to-3D video conversion, etc. Depth image based rendering (DIBR) is considered as an effective way for image rendering. One challenge of DIBR is how to deal with the holes appeared in the procedure of rendering. In this paper, we propose a texture-adaptive hole-filling algorithm for post-processing of rendered image on 3D video applications. Especially, the raster-order is fully considered for hardware design and flexible interaction. The algorithm first determines the type of holes, and then fills the missed pixels in raster-order. The filling method depends on the hole types and texture gradient of neighbors with simple data operation, which benefits for fast processing. Experimental results show that the proposed algorithm outperforms other benchmarks on perceptual quality with considerable savings of computational cost.