Efficient and reliable digital media archive for content-based retrieval
Multimedia Systems
ECCV '98 Proceedings of the 5th European Conference on Computer Vision-Volume I - Volume I
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Soylent: a word processor with a crowd inside
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Twitinfo: aggregating and visualizing microblogs for event exploration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human computation: a survey and taxonomy of a growing field
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Glitter: a mixed-methods study of twitter use during glee broadcasts
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
#EpicPlay: crowd-sourcing sports video highlights
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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As people spend more time online, watching YouTube or playing games, a number of research studies arose in ways to make use of the time and energy from the crowd in doing such activities. In this paper, we have explored the possibility of converting the collective resources from the crowd in making useful information back to people. We collected posts from the online forums about soap operas on the air, and extracted instances when the name of characters in the play has been mentioned. These crowdsourced indexes become good search keywords to find the scenes where the characters mentioned in the posts appear.