A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Playing with the sound maker: do embodied metaphors help children learn?
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Of pages and paddles: Children's expectations and mistaken interactions with physical-digital tools
Interacting with Computers
Identifying embodied metaphors in children's sound-action mappings
Proceedings of the 8th International Conference on Interaction Design and Children
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In this paper we present our experience of eliciting metaphors through the process of game design with children. For the purpose of determining a set of user interactions desired in children's augmented-reality experiences, we have conducted a study in which children used craft materials to design augmented-reality games. Game interactions and mappings between physical and virtual worlds were then analyzed to reveal metaphors in children's thinking. We describe the wide range of elicited metaphors, and argue for the use of game design as a process for metaphor elicitation.