Proceedings of the 17th annual ACM symposium on User interface software and technology
Using Smart Phones to Access Site-Specific Services
IEEE Pervasive Computing
Instant Places: Using Bluetooth for Situated Interaction in Public Displays
IEEE Pervasive Computing
Using bluetooth device names to support interaction in smart environments
Proceedings of the 7th international conference on Mobile systems, applications, and services
A taxonomy for and analysis of multi-person-display ecosystems
Personal and Ubiquitous Computing
Requirements and design space for interactive public displays
Proceedings of the international conference on Multimedia
Digifieds: insights into deploying digital public notice areas in the wild
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
Beyond interaction: tools and practices for situated publication in display networks
Proceedings of the 2012 International Symposium on Pervasive Displays
Using mobile devices to personalize pervasive displays
ACM SIGMOBILE Mobile Computing and Communications Review
Interaction techniques for creating and exchanging content with public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluation of a programming toolkit for interactive public display applications
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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Mobile devices can be a powerful tool for interaction with public displays, but mobile applications supporting this form of interaction are not yet part of our everyday reality. There are no widely accepted abstractions, standards, or practices that may enable systematic interaction between mobile devices and public displays. We envision public displays to move away from a world of closed display networks to scenarios where mobile applications could allow people to interact with the myriad of displays they might encounter during their everyday trips. In this research, we study the key processes involved in this collaborative interaction between public shared displays and mobile applications. Based on the lessons learned from our own development and deployment of 3 applications, and also on the analysis of the interactive features described in the literature, we have identified 8 key processes that may shape this form of interaction: Discovery, Association, Presence Management, Exploration, Interface Migration, Controller, Media Upload and Media Download. The contribution of this work is the identification of these high-level processes and an elicitation of the main design considerations for display networks.