Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Conveying the 3D Shape of Smoothly Curving Transparent Surfaces via Texture
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Enhancing Depth Perception in Translucent Volumes
IEEE Transactions on Visualization and Computer Graphics
A perceptive evaluation of volume rendering techniques
ACM Transactions on Applied Perception (TAP)
Perception-Based Transparency Optimization for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Depth perception: a major issue in medical AR: evaluation study by twenty surgeons
MICCAI'06 Proceedings of the 9th international conference on Medical Image Computing and Computer-Assisted Intervention - Volume Part I
Perceptually-Based Depth-Ordering Enhancement for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Smart Transparency for Illustrative Visualization of Complex Flow Surfaces
IEEE Transactions on Visualization and Computer Graphics
Hi-index | 0.00 |
Depth perception of semi-transparent virtual objects and the visualization of their spatial layout are crucial in many applications, in particular medical applications. Depth cues for opaque objects have been extensively studied, but this is not the case for stereoscopic semi-transparent objects, in particular in the case when one 3D object is enclosed within a larger exterior object. In this work we explored different stereoscopic rendering methods to analyze their impact on depth perception accuracy of an enclosed 3D object. Two experiments were performed: the first tested the hypotheses that depth perception is dependent on the color blending of objects (opacity - alpha) for each rendering method and that one of two rendering methods used is superior. The second experiment was performed to corroborate the results of the first experiment and to test an extra hypothesis: is depth perception improved if an auxiliary object that provides a relationship between the enclosed object and the exterior is used? The first rendering method used is simple alpha blending with Blinn-Phong shading model, where a segmented brain (exterior object) and a synthetic tumor (enclosed object) were blended. The second rendering method also uses Blinn-Phong, but the shading was modified to preserve silhouettes and to provide an illustrative rendering. Comparing both rendering methods, the brighter regions of the first rendering method will become more transparent in the second rendering method, thus preserving silhouette areas. The results show that depth perception accuracy of an enclosed object rendered with a stereoscopic system is dependent on opacity for some rendering methods (simple alpha blending), but this effect is less pronounced than the dependence on object position in relation to the exterior object. The illustrative rendering method is less dependent on opacity. The different rendering methods also perform slightly differently; an illustrative rendering method was superior and the use of an auxiliary object seems to facilitate depth perception.