The hand as a shading probe

  • Authors:
  • Yasuhiro Yao;Harumi Kawamura;Akira Kojima

  • Affiliations:
  • Nippon Telegraph and Telephone Corporation;Nippon Telegraph and Telephone Corporation;Nippon Telegraph and Telephone Corporation

  • Venue:
  • ACM SIGGRAPH 2013 Posters
  • Year:
  • 2013

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Abstract

To render computer graphics (CG) objects realistically in the real world, it is important to match their shadings to the scene. Existing methods to achieve such realism are not applicable to realtime consumer augmented reality (AR). Debevec's method requires a mirrored sphere, which ordinary consumers do not have [Debevec 1998]. Karsh's method requires user annotation, which makes it difficult to use in a realtime application [Karsch et al. 2011].