Proceedings of the 25th annual conference on Computer graphics and interactive techniques
An efficient representation for irradiance environment maps
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Rendering synthetic objects into legacy photographs
Proceedings of the 2011 SIGGRAPH Asia Conference
Hi-index | 0.00 |
To render computer graphics (CG) objects realistically in the real world, it is important to match their shadings to the scene. Existing methods to achieve such realism are not applicable to realtime consumer augmented reality (AR). Debevec's method requires a mirrored sphere, which ordinary consumers do not have [Debevec 1998]. Karsh's method requires user annotation, which makes it difficult to use in a realtime application [Karsch et al. 2011].