BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Building long-term relationships with virtual and robotic characters: the role of remembering
The Visual Computer: International Journal of Computer Graphics
Two people walk into a bar: dynamic multi-party social interaction with a robot agent
Proceedings of the 14th ACM international conference on Multimodal interaction
Human-virtual human interaction by upper body gesture understanding
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
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Research on interactive virtual characters and social robots focuses mainly on one-to-one interactions and multi-party interactions concept are rather less explored. As we are developing these characters to be helpful to us in our daily lives as guides, companions, assistants or receptionists, they should be aware of the existence of multiple people and address their requirements in a natural way and act according to the social rules and norms. In contrast with previous work, we are interested in multi-party and multi-modal interactions between 3D virtual characters, real humans and social robots. This means that any of these participants can interact with each other. In this paper we present our on-going work, provide a discussion on multi-party interaction, describe the overall system architecture and mention our future work.