Cultivating Communities of Practice: A Guide to Managing Knowledge
Cultivating Communities of Practice: A Guide to Managing Knowledge
The Cathedral and the Bazaar
Toward an understanding of the motivation Open Source Software developers
Proceedings of the 25th International Conference on Software Engineering
Working for Free? Motivations for Participating in Open-Source Projects
International Journal of Electronic Commerce
Communications of the ACM - The psychology of security: why do good users make bad decisions?
Open source isometric browser games framework
Proceedings of the Workshop on Open Source and Design of Communication
Proceedings of the Workshop on Open Source and Design of Communication
Proceedings of the Workshop on Open Source and Design of Communication
Medieval guild as metaphor to a knowledge sharing community
Proceedings of the 2011 Workshop on Open Source and Design of Communication
Proceedings of the 2011 Workshop on Open Source and Design of Communication
Market Game: simulation game for business classes
Proceedings of the 2011 Workshop on Open Source and Design of Communication
The transformation of open source software
MIS Quarterly
Conceptual model for web games with application in local promotion
Proceedings of the 29th ACM international conference on Design of communication
Hi-index | 0.00 |
The purpose of this paper is to present a game development approach in a context of an open source community. The problem of community creation and management is an important issue in this context. Identifying who is involved, what are their motivations, as well as the tasks that they perform and tools used is a particularly relevant issue. In this paper, we propose a graphical modeling approach that may be used to model open source software communities. Then, we describe the use of this approach in a case of game development.