Refinement-based student modeling and automated bug library construction
Journal of Artificial Intelligence in Education
Using Bayesian Networks to Manage Uncertainty in Student Modeling
User Modeling and User-Adapted Interaction
Describing the emotional states that are expressed in speech
Speech Communication - Special issue on speech and emotion
Toward computers that recognize and respond to user emotion
IBM Systems Journal
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
User Modeling and User-Adapted Interaction
Entertainment capture through heart rate activity in physical interactive playgrounds
User Modeling and User-Adapted Interaction
Modeling self-efficacy in intelligent tutoring systems: An inductive approach
User Modeling and User-Adapted Interaction
Introduction to special Issue on `Affective modeling and adaptation'
User Modeling and User-Adapted Interaction
Modeling User Affect from Causes and Effects
UMAP '09 Proceedings of the 17th International Conference on User Modeling, Adaptation, and Personalization: formerly UM and AH
Affect Detection: An Interdisciplinary Review of Models, Methods, and Their Applications
IEEE Transactions on Affective Computing
Modeling users of crisis training environments by integrating psychological and physiological data
IEA/AIE'11 Proceedings of the 24th international conference on Industrial engineering and other applications of applied intelligent systems conference on Modern approaches in applied intelligence - Volume Part II
Cost-effective virtual world development for serious games
IGIC '11 Proceedings of the 2011 IEEE International Games Innovation Conference
A computational unification of cognitive behavior and emotion
Cognitive Systems Research
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Multi-agency crisis management represents one of the most complex of real-world situations, requiring rapid negotiation and decision-making under extreme pressure. However, the training offered to strategic planners, called Gold Commanders, does not place them under any such pressure. It takes the form of paper-based, table-top exercises, or expensive, real-world, limited-scope simulations. The Pandora project has developed a rich multimedia training environment for Gold Commanders, based on a crisis scenario, timeline-based, event network, with which the trainees and their trainer interact dynamically. Pandora uses the emotional intelligence of the trainees, through a behavioural modelling component, to support group dynamic and decision-making. It applies systemic emotional intelligence, based on inferred user state and rule-based affective inputs, to impact the stress levels of the trainees. Pandora can impose variable stress on trainees, to impact their decision-making, and model their behaviour and performance under stress, potentially resulting in more effective and realisable strategies.